Friday 10 November 2017

Scratch lesson 3 - Graphics

In this lesson you will find out how to add a background image to your program, and how to create a background and sprites in preparation for your Pacman game.

Objectives and Outcomes

  • be able to describe how adding a background to a program can improve its appearance.
  • be able to explain how you can add an image as a background and how you can create your own background and sprite, eg for your Pacman game.
  • be able to apply this knowledge in Scratch programs.
  • be able to link the work from previous lessons and this lesson to how a good looking, functioning Pacman game can be created.


Your tasks

1.  Open up this link to my Graphics help sheet and follow all the instructions for Activity 1 (adding a background image to your program).  Make sure you read it carefully and look at the screenshots carefully.

Graphics in Scratch Tutorial Help sheet

2.  Program your sprite to move continually left and right, bouncing off the edge and saying "Didn't see that!" each time it touches the edge.

3.  Paste a screenshot of your program onto a Google Doc, titled 'Scratch Graphics'.

Save your Scratch work with the title 'Scratch Lesson 3'.

4.  Follow instructions for Activity 2 - drawing your background and sprite for your Pacman game.  Make sure you read it carefully and look at the screenshots carefully or your game won't be right for programming next lesson.

5.   Paste a screenshot of your program onto a Google Doc, underneath the first one.

6.  Save this Scratch program with the title 'Pacman' as we will be continuing with it next lesson.

7.  Share your Google doc as we did last lesson and copy/paste the link to a new blog post titled the same as this.  Underline the link and click 'Link' button.

Publish your post!

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