Friday 20 October 2017

Game Design Lessons 1 and 2

In this unit you are going to do some programming using Scratch.  Scratch is a free, online piece of software that lets you create your computer programs.

Objectives and Outcomes


  • Be able to define what is meant by software
  • Be able to explain what programming is
  • Apply your skills to create simple programs that use sequenceselection and repetition.

On a new blog post titled 'Scratch Lessons 1 and 2',
  • Copy/paste the Objectives and Outcomes.
  • Under those, define what software is,
  • define what a program is,
  • explain what sequence, selection and repetition mean
  • why you think these 3 instructions might be useful in programming

Now let's get started with the programming!

Here are the links to instruction sheets to get you started....

How to join Scratch

Starting to use Scratch

Task 1 - sequencing
Make a program where the sprite moves 10 steps using the up, down, left and right arrows on the keyboard.
Take a screenshot of your program and paste it on to a Google doc (title this as Scratch lessons 1 and 2)
Save your program as Lesson 1

Task 2 - selection
Change your first program so that if the sprite touches the edge of the screen a speech bubble (find this in 'Looks' section) says 'Ouch!'.  If it doesn't touch the edge, make it say 'Tum-tee-tum' each time it moves.
Take a screenshot of your program and paste it on to the same Google doc as before.
Re-save your program

Task 3 - repetition
Make a new program (click Create) so that your sprite turns right 4 times and then moves 10 steps forever, if it touches the edge it bounces (look through the Motion section to find a block that does this) forever.  
Take a screenshot of your program and paste it on to the same Google doc as before.
Save your program as Lesson 2

Now you need to Share your Google doc of screenshots to Anyone with the Link and copy/paste the link to your blog post.

Click here for the instructions on how to do that...









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