Tuesday, 21 November 2017

Pacman Game Design Lesson 4 onwards

Over the next few lessons you are going to be creating your Pacman Game.  I've shown you how the game works so you have some idea of what it is that you are trying to make.

Objectives and Outcomes

  • be able to describe how your game should work
  • under your screenshots of your programming, be able to explain what the part of the program do
  • apply your programming skills to create your Pacman game
Here is a link to a help sheet to get you started...


You should have already have made your background maze and drawn your Pacman sprite from Lesson 3.  If not, here is a link to that one...


Remember to add screenshots to a Google doc with writing underneath explaining what the bits of programming do. 

Share it and add the link to a new post called Starting Pacman Game and publish

Friday, 10 November 2017

Scratch lesson 3 - Graphics

In this lesson you will find out how to add a background image to your program, and how to create a background and sprites in preparation for your Pacman game.

Objectives and Outcomes

  • be able to describe how adding a background to a program can improve its appearance.
  • be able to explain how you can add an image as a background and how you can create your own background and sprite, eg for your Pacman game.
  • be able to apply this knowledge in Scratch programs.
  • be able to link the work from previous lessons and this lesson to how a good looking, functioning Pacman game can be created.


Your tasks

1.  Open up this link to my Graphics help sheet and follow all the instructions for Activity 1 (adding a background image to your program).  Make sure you read it carefully and look at the screenshots carefully.

Graphics in Scratch Tutorial Help sheet

2.  Program your sprite to move continually left and right, bouncing off the edge and saying "Didn't see that!" each time it touches the edge.

3.  Paste a screenshot of your program onto a Google Doc, titled 'Scratch Graphics'.

Save your Scratch work with the title 'Scratch Lesson 3'.

4.  Follow instructions for Activity 2 - drawing your background and sprite for your Pacman game.  Make sure you read it carefully and look at the screenshots carefully or your game won't be right for programming next lesson.

5.   Paste a screenshot of your program onto a Google Doc, underneath the first one.

6.  Save this Scratch program with the title 'Pacman' as we will be continuing with it next lesson.

7.  Share your Google doc as we did last lesson and copy/paste the link to a new blog post titled the same as this.  Underline the link and click 'Link' button.

Publish your post!

Friday, 20 October 2017

Game Design Lessons 1 and 2

In this unit you are going to do some programming using Scratch.  Scratch is a free, online piece of software that lets you create your computer programs.

Objectives and Outcomes


  • Be able to define what is meant by software
  • Be able to explain what programming is
  • Apply your skills to create simple programs that use sequenceselection and repetition.

On a new blog post titled 'Scratch Lessons 1 and 2',
  • Copy/paste the Objectives and Outcomes.
  • Under those, define what software is,
  • define what a program is,
  • explain what sequence, selection and repetition mean
  • why you think these 3 instructions might be useful in programming

Now let's get started with the programming!

Here are the links to instruction sheets to get you started....

How to join Scratch

Starting to use Scratch

Task 1 - sequencing
Make a program where the sprite moves 10 steps using the up, down, left and right arrows on the keyboard.
Take a screenshot of your program and paste it on to a Google doc (title this as Scratch lessons 1 and 2)
Save your program as Lesson 1

Task 2 - selection
Change your first program so that if the sprite touches the edge of the screen a speech bubble (find this in 'Looks' section) says 'Ouch!'.  If it doesn't touch the edge, make it say 'Tum-tee-tum' each time it moves.
Take a screenshot of your program and paste it on to the same Google doc as before.
Re-save your program

Task 3 - repetition
Make a new program (click Create) so that your sprite turns right 4 times and then moves 10 steps forever, if it touches the edge it bounces (look through the Motion section to find a block that does this) forever.  
Take a screenshot of your program and paste it on to the same Google doc as before.
Save your program as Lesson 2

Now you need to Share your Google doc of screenshots to Anyone with the Link and copy/paste the link to your blog post.

Click here for the instructions on how to do that...









Friday, 29 September 2017

Baseline Assessment Test



This is a test to see how much knowledge you already have about computers and computing.  There is no Pass or Fail!

Work through all the questions carefully, writing down your answers on paper. 

Make sure you are clear with question numbers so I know which question you are answering!

Link to Yr 7 Baseline Assessment

Wednesday, 20 September 2017

History of Computing - Lesson 2


In this lesson, you are going to find out about Charles Babbage and what he did.  You will then make a slideshow with information and images about him.

Lesson Objectives and Outcomes

Explain who Charles Babbage was and what he did (band 4)
Apply your skills to create slideshow with information and images (band 5)

Your tasks
1.  Open your blog and a new post.

2.  Title your post (in the box at the top of the page) the same as this one.


3.  Open another internet tab and find my blog and this lesson's post.


4.  Copy/paste the Lesson objectives and Outcomes from this post onto your new one.


5.  Open up a third internet, click on the 3x3 grid of little squares at the top right and click on Slides.


6.  Click on the link below to take you to the relevant section of the Prezi 


Charles Babbage

Try to find out the following details (if it's not on the Prezi, open another internet tab and search on Google):

a)  When did Charles Babbage live?

b)  What did he build, what was it called and what did it do?
c)  We say that a machine is a computer because it solves problems for humans - what was the problem then that needed a solution?

Share your slideshow - click Share - then Advanced - where it says Private, click Change and choose Anyone with the Link - copy/paste the blue highlighted link on to your post under your Lesson Objectives.

7. Under your link, say what band you think your work is and why.

Publish!!

8. If you have spare time, go back and do more work on your Stonehenge slideshow.  
You can find this in your Drive (a triangle symbol in the 3x3 grid drop-down menu).  The link updates as you go along so you won't need to re-share or anything complicated like that!







Charles Babbage information

Sunday, 10 September 2017

History of Computing - Lesson 1

We're going to be looking at the history of computers and computing.  This unit will also start you using the different Google apps and learn how to share work and attach it to your blog post for each lesson.

Don't worry if it's all very new to start with; you'll soon get the hang of it!

Just remember - don't panic if you don't understand!  Take a deep breath in, then out.....and ask!  :-)


Lesson Objectives and Outcomes:
Define: What is meant by the term computer (Level 3)
Explain: Why people think Stonehenge could be the first computer (Level 4)
Create: A post on your blog about the first computer (Level 5)


Your tasks
1.  Go to your blog and open a new post.  Title this post the same as this one.

2.  Open a new internet tab at the top of your screen.

3.  At the top right of the new screen, you should see a 3 x 3 grid of squares.  Click on this and look for 'Slides' (it's yellow).  Click on it.

4.  Click on this link to a special slide show / movie (called a Prezi).  It will take you to some information abut Stonehenge.

https://prezi.com/zllcxfqh85rr/2500bc-stone-age-people-and-stonehenge/?utm_campaign=share&utm_medium=copy

Click on the right-facing arrow at the bottom to go through it.

5.  You are going to write information on your slideshow (it works like a PowerPoint but saves as it goes along) about the following questions:

a) what is Stonehenge?
b) when was it built?
c) why do people think it was built?  What was its purpose?
d) why can Stonehenge be called a "computer"?

6.  Try and add some images to your slides.

7.  Go back to your new post for this lesson.  Copy/paste the learning objectives from my blog onto the top of your post (copy = ctrl-c,  paste = ctrl-v).

8.  Ask me how you share your slideshow correctly and copy/paste the link to your blog post.

9.  Under your slideshow link on your post, write down what level you think you have achieved and why.

Publish your post!




Monday, 4 September 2017

Introduction to Computer Science at Cooper School

Welcome!

We do not have exercise books in Computer Science so you will need to set up your own personal Comp Sci blog.  This will be the equivalent to your exercise book and you will write a post every lesson, possibly with some work attached to it, and publish it at the end of the lesson.  I will have access to it to mark it by adding marking comments to it.

To set up your blog....
1.  Open a new tab and go to www.blogger.com

2.  Go to this shared Google slide show for instructions for how to set up your own Comp Sci blog......How to set up your Comp Sci blog

3.  When you have done this, let me know so I can check I have an invitation to your blog and can accept it.